![]() Update resolved itself following a relaunch. ![]() Have any others running non-16:9 resolutions encountered this? In game it's more pronounced than this GIF. Disabling AO removes the effect (while obviously reducing IQ), while using a 16:9 ratio resolution makes it far more faint. Using the DS4 controller via DS4Windows.Īlso have noticed with 21:9 ratio at 2048x864 there is significant banding/dark stripes horizontally along the screen that seems to be tied to the AO, markedly apparent when the camera is moving before fading a little when idle. This leads to various issue, including negative and positive mouse acceleration, as. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. I'm aware the latest patch conflicted with the freecam feature ability but I'm running the earlier version. The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. ![]() So I'm trying FAR v1.5.7 with the 'Gamepad freelook' hotkey rebound to F5 (since I have no numpad for the default keybinding), but moving the analog sticks doesn't move the camera at all, though it does disable all the regular buttons from triggering their regular actions when the hotkey is activated.
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